Hi, I’m Jay Sharma.

I’m a software engineer with an interest in game development, graphics, and tech art.

I have extensive experience with Unreal Engine and C++ programming.


Game Projects

Divergence

  • 3rd Person Action-Adventure game developed in UE4
  • Animation and Shader Programmer
  • Animation Blueprints and FSM logic
  • VFX (Parallax Occlusion Mapping, Dissolve Material, etc.)

Camelia

  • Sidescrolling Platformer coded in custom C++ game engine
  • Technical Lead and Graphics Programmer
  • Developed the graphics rendering software using OpenGL
  • Debugging tools (logging, profiling)
  • Input-driven event system
  • Build automation using LUA scripting

Ceramic Soul

  • Adventure Puzzle game developed in UE4
  • Materials Programmer
  • VFX Artist
  • Technical Artist/Tools Programmer
  • UI Programmer (Main Menu)

Education

Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BSCSRTIS)


Links