Hi, I’m Jay Sharma.
I’m a software engineer with an interest in game development, graphics, and tech art.
I have extensive experience with Unreal Engine and C++ programming.
Game Projects
Divergence
- 3rd Person Action-Adventure game developed in UE4
- Animation and Shader Programmer
- Animation Blueprints and FSM logic
- VFX (Parallax Occlusion Mapping, Dissolve Material, etc.)
Camelia
- Sidescrolling Platformer coded in custom C++ game engine
- Technical Lead and Graphics Programmer
- Developed the graphics rendering software using OpenGL
- Debugging tools (logging, profiling)
- Input-driven event system
- Build automation using LUA scripting
Ceramic Soul
- Adventure Puzzle game developed in UE4
- Materials Programmer
- VFX Artist
- Technical Artist/Tools Programmer
- UI Programmer (Main Menu)